ascend
ascend is a power management 2D platformer where you must plan out your route to avoid running out of power
made for 1 bit jam # 11
controlls:
- A/D or arrows - movement
- space bar - jump
- R - reset
- Q - dash
- esc - pause menu
| Published | 19 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | kacaper3521 |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Indie, No AI, Singleplayer |
| Content | No generative AI was used |


Comments
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Love the character design of the game—a cute little robot explorer that looks strong despite its small frame. I think there are several areas, in my opinion, where the game could be greatly improved. The movement feels a little awkward—there’s a small pause every time the player lands on the ground, which kills the momentum. I also wish there were clearer indications of where to go. The first gap on the left acted as a death trap, but there was no indication of that, so I had to learn through failure—which, in my opinion, is not the best way to teach the player.
There’s also a double jump mechanic that was never introduced or indicated. Again, I only discovered it after repeatedly falling into a gap. The battery icon on the bottom left could also be made clearer. I’m assuming it represents an energy meter where the player fails if it runs out and recharges at checkpoints, but the game never clearly communicates that information.